Fallout 4 geck tutorial1/8/2023 The object is still being kept track of because it's hardcoded into the cell, each just sets a different flag telling your save not to render them anymore, delete and scrap reverts the object to it's original state and hides it, disable keeps the current state of the object and hides it (so if it was like a cup that fell on the ground it would still be kept track of that it was on the ground). Scrap, disable, and delete, all do pretty much the same exact thing as far as game performance goes in this case. Not something you want to use on important objects of course Originally posted by Beautiful Ham Sandwich:Also the disable command is not very desirable, the item is still registered and bogs down your resources, if you really want to remove something use "markfordelete", which straight up removes something.
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